

It's all about the peasants, who need to be lured in with things like fair tax rates and then kept happy with jobs gathering and processing resources, reasonably plentiful food like apples and bread, and a half-decent standard of living without too much plague killing everybody off and blighting crops. Like its predecessors, Stronghold 3 is a real-time strategy game where you play as a lord attempting to build a happy little hamlet in the Middle Ages.


What could have been a good city builder has been buried under this design flaw, not to mention other serious issues with bugs, mission repetition, a tutorial that doesn't do much tutoring, and simplistic combat.Ī barely there tutorial and incredibly slow-paced scenarios make it very tough to get into Stronghold 3's micromanagement. The Firefly Studios game of medieval micromanagement may have been a long time coming, since Stronghold 2 was released back in 2005, but despite the years since and the opportunity to do something different, Stronghold 3 sticks close to its predecessor's template, offering up more slow-moving gameplay that sees you doing more waiting and watching than constructing a Middle Ages empire. Noted poet Thomas Earl Petty once told us that the waiting is the hardest part, a lesson that is painfully taught once again in Stronghold 3.
